This time around, things were done a little differently. Although the principles of the previous example were still applyed to this character, I've also experimented with actual textures. Considering that the skater model, unlike the luchador, is made up by various meshes (helmet, top, shorts), most of which have a fabric look to them, I simply used actual photos. Same for small elements on the actual skater like pads, gloves and shoes. In my case, I could take actual pictures myself, but goes without saying that you can 'borrow' off the net as much as you need. You'll end up stretching and cutting enough of it to make it yours in the end. (Fig.1&2).
Adding tattoos was another way to cover the areas where the mesh shoulders meets the neck and the chest. Mind you, to make tattoos look good around this areas takes a bit of time exactly like smudging the colours as shown on the luchador tutorial, so it's not a way to cut corners... you've been warned. (Fig. 3,4&5).





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